A small project, made in a few hours.

Dead end is the story of somebody trapped in a maze, trying to move forward.

A sequel of sort to Passiflora

Comments

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(+1)

Hi! I'm not very good at knowing the etiquette of leaving comments so I hope this is ok, I don't want to spoil anything for other people.

Since I came here from seeing the Gender Constellation Bundle 2024 I was thinking of this in terms of my transition, but I'm also playing it while in a work Zoom meeting that doesn't need my input or attention and so I couldn't help but think of it in terms of my work as well. It was really hitting me profoundly and I played it four times in a row, I tried a maze completing algorithm and I tried the direct route and then I tried going toward the wall blocked paths and then I just went through for the dialogue and to see if I could approach the other figure from another angle. The game was very short but to me very dense in tone and feeling, and I can really relate to trying so many different paths but feeling like I'm ending up back at the same dead end. When I get up from my computer I hope I'll be able to leave this maze, but for now I guess I will be waiting in my dead end too.

(Alternate comment: played it again to find my friend again. if we were trapped in the same dead end would we be friends? or are you just a mirror reflection of me on the wall? is this a dead end for you or a part of a path i can't see?)

Thank you for making this :)

Oh, damn, many thanks for the comment!
Don't worry about any etiquette, I love hearing people's thoughts on my game, and your post really made my night after a bad day!

It's very nice to know that this little game managed to touch people's heart (maybe heartwarming, although not really given the vibe, but you get the idea)
And I'm impressed by the efforts you put into replaying it and all, I wasn't expecting anybody to care enough for more than one quick playthrough, so thanks again, and I hope you can get out of your own dead end, toward something nicer!

And I love your alternate comment, those thoughts are very interesting, and it's making my head gears turn, thinking about them!

(+1)

This is a really cool game and the fact that it was only made in a couple of hours is impressive. I reckon choices in a maze do have an impact, if you end up in the same spot, try again. One tip is to keep following the left wall and eventually, you'll loop around to the exit but if that's the fastest route is unknown. I like how the colours are grey in this game as there is no "solution" to the maze. It's a nice motif and juxtaposition to your Passiflora game. I enjoy playing your games.

Thank you for the kind words!

Yeah, for a normal and non shifting maze, the method is to always follow the same wall, and it will lead to the end, since the very structure makes it so (except if there are places where the path is cut by something that isn't a wall, then it can makes things more complicated).
But this one is a mazetaphor, which is way more evil!